Post by Jax on May 5, 2007 5:25:32 GMT -5
Monster Info Notes
Buffy
* Level: 61
* HP: 7,400
* MP: 80
* EXP: 230
* JMS EXP:
A yellow Jester-like monster that appears in the Warped Path of Time I along with its stronger counterpart. Doesn't jump or move fast, but has an unavoidable magic attack and generally un-noteworthy drops.
During the Christmas event in 2006, all Buffy were turned turned half red and Green.
Boogie
Appear w/ Zakum
* Level: 61
* HP: 14,800
* MP: 500
* EXP: 400
* JMS EXP:
A minion summoned by Zakum.
Wild Kargo
* Level: 62
* HP: 5,500
* MP: 100
* EXP: 240
* JMS EXP:
Another of the BETA's old favorites. It has extremely good HP/experience ratio, but does a lot of damage and runs very fast. Has a slow spawn, mixed in with cold eyes.
Leader A
* Level: 62
* HP: 10,000
* MP: 1,000
* EXP: 300
* JMS EXP: 387
This guy is pretty hard. He is one of the two leaders. He swipes his long sword at you. Act's like any Yakuza member/enemy mapler.
Ponpoko
* Level: 61
* HP: ?
* MP: ??
* EXP: ?
* JMS EXP:
Puco
Appear w/ Zakum
* Level: 63
* HP: 20,000
* MP: 100
* EXP: 237
* JMS EXP:
Another minion summoned by Zakum. It flies.
Jr. Gargoyle
Guild Quest Monster
* Level: 62
* HP: 15,000
* MP: 100
* EXP: 1,150
* JMS EXP:
Flies around, usually in mobs. It is mandatory to kill these monsters in order to move on.
Soul Teddy
* Level: 63
* HP: 7,600
* MP: 100
* EXP: 245
* JMS EXP:
A lost soul has inhabited a discarded teddy bear. The soul can be seen guiding the bear, hovering over it's shoulder. Appears with its stronger counterpart at Forgotten Path of Time I. Cannot jump or fall over like the other teddies. Like Buffies, they have generally un-noteworthy drops, and bad spawn. Zombies are a better option. Only the teddy's body, not the soul, can cause contact damage. It has a ranged attack that looks a lot like the magician's skill Magic Claw.
Muscle Stone
Guild Quest Monster
* Level: 63
* HP: 16,000
* MP: 100
* EXP: 520
* JMS EXP:
These golems are in the first stage of the Sharenian Guild quest, and are only extras blocking the real Muscle stone which is causing all of these to spawn. Possess a Magic attack which drops a rock on your head, though it isn't very deadly.
Officer Skeleton
Undead
* Level: 63
* HP: 7,500
* MP: 100
* EXP: 240
* JMS EXP:
A stronger skeleton soldier appearing near the Sharenian Guild Quest entrance in the Perion Ruins.
Dark Pepe
* Level: 64
* HP: 7,800
* MP: 80
* EXP: 250
* JMS EXP:
A Pepe infected by darkness. Like other "dark" El Nath monsters, it loses its previous element and becomes weak to holy. Luckily, that means those with a freezing move can now use it for good effect. Otherwise, generally more powerful than the normal Pepe. This is the final monster that does not use magic. All monsters with a higher level will have some magic attacks. Only found at Sharp Cliff II in El Nath.
Ice Drake
(Ice)
* Level: 64
* HP: 7,700
* MP: 130
* EXP: 250
* JMS EXP:
Has a weakness to fire and an avoidable long range ice attack. Appears in decent number in the Drake's Meal Table expansion. Another alternative of Zombies for Fire Magic, with good spawn, though not very popular. Not in MSEA.
Leader B
* Level: 64
* HP: 10,000
* MP: 1,000
* EXP: 312
* JMS EXP: 400
Another member of the Yakuza, found in Showa Town. If you attack close to him he'll hit you with his pistol. He can also shoot at you which is undodgable.
Gebiaru
* Level: 54
* HP: ?
* MP: ??
* EXP: ?
* JMS EXP:
Yeti
* Level: 65
* HP: 11,000
* MP: 80
* EXP: 255(regular) 390(transformed)
* JMS EXP:
The Jr. Yeti's larger form. They either spawn in this form, or occasionally transform when defeated in their junior forms. Regardless, they retain their fire weakness and add an earthquake attack (think King Slime/Mushmom) to their repertoire. The Yeti that spawn as adults can also boost their weapon attack/defense.
Black Boogie
* Level: 65
* HP: 7,980
* MP: 220
* EXP: 325
* JMS EXP: 406
This monster is summoned through special GM events and every time it is hit, it drops a rare item.
Zombie Mushmom
(Mushgranny)
Undead
Boss
* Level: 65
* HP: 35,000
* MP: 220
* EXP: 1500
* JMS EXP:
Found in the Ant Tunnel Park, at a site called the grave of mushmom. This is pretty much a more powerful version of Mushmom with exactly the same earthquake attack. Drops a powerful throwing star of attack +27 called the Hwabi-Throwing Star only dropped in MapleSEA and Global MapleStory . It is also available in all other versions of MapleStory except eMS, but they don't drop the Hwabi there.
Giant Centipede
Unofficial Name
Boss
* Level: 65
* HP: 35,000
* MP: 500
* EXP: 2000
* JMS EXP: -
An extremely fast monster. He does a lot of damage and does many different skills. He can also poison you. Doesn't jump, but don't even think about squishing this bug too easily.
Death Pixie
Unofficial Name
Undead
* Level: 65
* HP: 26,000
* MP: 100
* EXP: 580
* JMS EXP: -
These Pixies appear when the Orbis PQ's Star, Lunar, and Luster Pixies are killed. Its Magic attack is deadly for players with low Magic Defense, dealing around 950-970 each time. Although this monster is 'undead', it surprisingly has a resistance to Holy.
Master Muscle Stone
Guild Quest Monster
* Level: 65
* HP: 40,000
* MP: 180
* EXP: 1,120
* JMS EXP:
You will need to kill this to get the golden keys to open the door for the Last Longinus Spear.
Pachu
Appears when an Opachu is defeated.
* Level: 66
* HP: 38,000
* MP: 600
* EXP: 200
* JMS EXP: 250
The remains of a defeated opachu, it is not quite dead yet.
Lazy Buffy
* Level: 66
* HP: 9,400
* MP: 80
* EXP: 260
* JMS EXP:
A purple jester. Like its weaker counterpart, it will attack you with unavoidable magic, and has generally un-noteworthy drops.
Public Affairs Cat
* Level: 66
* HP: ?
* MP: ??
* EXP: ?
* JMS EXP:
Punco
Appear w/ Zakum
* Level: 67
* HP: 40,000
* MP: 700
* EXP: 262
* JMS EXP:
Another of Zakum's Minions summoned during the fight.
Black Knight
Undead
Guild Quest Monster
* Level: 66
* HP: 22,000 / 40,000
* MP: 200
* EXP: 600 / 1,060
* JMS EXP:
A reaper with a powerful fire attack. Boasts high weapon defense but low magic defense, so Ice magicians are definitely wanted here.
Mist Knight
Undead
Guild Quest Monster
* Level: 66
* HP: 20,000 / 22,000 / 40,000
* MP: 200
* EXP: none/600/1,060
* JMS EXP:
A reaper with a powerful ice attack. Boasts high magic defense but low weapon defense, so it's best to send a Crusader to kill this one quickly. Its magic attack can cause poison at random times too.
Master Soul Teddy
* Level: 67
* HP: 11,000
* MP: 100
* EXP: 265
* JMS EXP:
Another teddy bear that has been inhabited bu a much larger soul. Appears with regular Soul Teddies. Like Soul Teddies, it cannot jump or fall over and is a monster that is generally not trained on. Also, like the regular soul teddies, only the teddy, not the soul part, can cause contact damage.
Puppet Golem
Undead
Guild Quest Monster
* Level: 67
* HP: 35,000
* MP: 127
* EXP: 1,100
* JMS EXP:
This monster only appears in the sewers of Sharenian Castle. You need to kill them all because they drop the skulls required to open the door leading to the Jump Quest room, where you acquire Sharen III's Pants.
Dark Yeti
* Level: 68
* HP: 13,000
* MP: 100
* EXP: 265(regular) 445(transformed)
* JMS EXP:
The Dark Jr. Yeti's larger form. They either spawn in this form or transform when defeated in their junior forms. Regardless, they retain their holy weakness and add an earthquake attack (think King Slime/Mushmom) to their repertoire. The Dark Yeti that spawn as adults can also boost their weapon attack/defense. Dark yeti are more powerful than regular yeti, but are no longer resistant to ice, though they have gained a weakness to holy magic.
Dark Drake
(Dark/Lightning)
* Level: 68
* HP: 13,000
* MP: 140
* EXP: 265
* JMS EXP:
This is the strongest of all the drakes, but only a little stronger than Ice Drakes. They make awkward noises when they die. Even though it has wings it can't fly or even jump. Not in MSEA.
Gargoyle
Guild Quest Monster
* Level: 68
* HP: 35,000
* MP: 300
* EXP: 1,150
* JMS EXP:
You must kill this to prevent more Jr. Gargoyles from Spawning in one of the Sewer rooms of the Sharenian Guild quest.
Crew
* Level: 68
* HP: ?
* MP: ??
* EXP: ?
* JMS EXP:
Cuzco
Appear w/ Zakum
* Level: 69
* HP: 60,000
* MP: 1,000
* EXP: 300
* JMS EXP:
A minion summoned by Zakum.
Opachu
Appear w/ Zakum
Boss
* Level: 70
* HP: 80,000
* MP: 1,000
* EXP: 312
* JMS EXP:
This monster is weak against fire, so Fire/Poison Mages should use Explosion on these. They also have the highest avoid of any GlobalMS monster. Turns into a Pachu when its HP is depleted. Known to be deadly to Zakum hunters not only because of its attacks, but also because of the fact that they have a tendency to lag people out.
Klock
Undead
* Level: 70
* HP: 15,000
* MP: 180
* EXP: 270
* JMS EXP:
A monster that resembles a dark grandfather clock. It attacks you with an unavoidable magic attack, and is generally not worth hunting. Also weak to both Holy and Fire.
Tauromacis
* Level: 70
* HP: 15,000
* MP: 200
* EXP: 270
* JMS EXP:
One of the most powerful monsters in the Ant Tunnel dungeon. Has a ranged lightning attack that can strike multiple players for a large amount of damage. On top of that, they run fairly fast. They can be frozen, but are often surrounded by too many Cold Eyes to put the weakness to use. Appear in the Dungeon: Sanctuary Entrances I-IV
Yellow King Goblin
Summoning Boss
* Level: 70
* HP: 25,000
* MP: 200
* EXP: 500
* JMS EXP:
One of three Goblin Bosses of Korean Folk Town.
Blue King Goblin
Summoning Boss
* Level: 70
* HP: 25,000
* MP: 200
* EXP: 500
* JMS EXP:
One of three Goblin Bosses of Korean Folk Town.
Green King Goblin
Summoning Boss
* Level: 70
* HP: 25,000
* MP: 200
* EXP: 500
* JMS EXP:
One of three Goblin Bosses of Korean Folk Town.
Yeti & Coketump
KoreaMS Event Monster
* Level: 70
* HP: 20,000
* MP: 150
* EXP: 272
* JMS EXP: -
Mococo
Unofficial Name
* Level: 70
* HP: 14,500
* MP: 150
* EXP: 270
* JMS EXP:
Captain
* Level: 70
* HP: ?
* MP: ??
* EXP: ?
* JMS EXP:
Buffy
* Level: 61
* HP: 7,400
* MP: 80
* EXP: 230
* JMS EXP:
A yellow Jester-like monster that appears in the Warped Path of Time I along with its stronger counterpart. Doesn't jump or move fast, but has an unavoidable magic attack and generally un-noteworthy drops.
During the Christmas event in 2006, all Buffy were turned turned half red and Green.
Boogie
Appear w/ Zakum
* Level: 61
* HP: 14,800
* MP: 500
* EXP: 400
* JMS EXP:
A minion summoned by Zakum.
Wild Kargo
* Level: 62
* HP: 5,500
* MP: 100
* EXP: 240
* JMS EXP:
Another of the BETA's old favorites. It has extremely good HP/experience ratio, but does a lot of damage and runs very fast. Has a slow spawn, mixed in with cold eyes.
Leader A
* Level: 62
* HP: 10,000
* MP: 1,000
* EXP: 300
* JMS EXP: 387
This guy is pretty hard. He is one of the two leaders. He swipes his long sword at you. Act's like any Yakuza member/enemy mapler.
Ponpoko
* Level: 61
* HP: ?
* MP: ??
* EXP: ?
* JMS EXP:
Puco
Appear w/ Zakum
* Level: 63
* HP: 20,000
* MP: 100
* EXP: 237
* JMS EXP:
Another minion summoned by Zakum. It flies.
Jr. Gargoyle
Guild Quest Monster
* Level: 62
* HP: 15,000
* MP: 100
* EXP: 1,150
* JMS EXP:
Flies around, usually in mobs. It is mandatory to kill these monsters in order to move on.
Soul Teddy
* Level: 63
* HP: 7,600
* MP: 100
* EXP: 245
* JMS EXP:
A lost soul has inhabited a discarded teddy bear. The soul can be seen guiding the bear, hovering over it's shoulder. Appears with its stronger counterpart at Forgotten Path of Time I. Cannot jump or fall over like the other teddies. Like Buffies, they have generally un-noteworthy drops, and bad spawn. Zombies are a better option. Only the teddy's body, not the soul, can cause contact damage. It has a ranged attack that looks a lot like the magician's skill Magic Claw.
Muscle Stone
Guild Quest Monster
* Level: 63
* HP: 16,000
* MP: 100
* EXP: 520
* JMS EXP:
These golems are in the first stage of the Sharenian Guild quest, and are only extras blocking the real Muscle stone which is causing all of these to spawn. Possess a Magic attack which drops a rock on your head, though it isn't very deadly.
Officer Skeleton
Undead
* Level: 63
* HP: 7,500
* MP: 100
* EXP: 240
* JMS EXP:
A stronger skeleton soldier appearing near the Sharenian Guild Quest entrance in the Perion Ruins.
Dark Pepe
* Level: 64
* HP: 7,800
* MP: 80
* EXP: 250
* JMS EXP:
A Pepe infected by darkness. Like other "dark" El Nath monsters, it loses its previous element and becomes weak to holy. Luckily, that means those with a freezing move can now use it for good effect. Otherwise, generally more powerful than the normal Pepe. This is the final monster that does not use magic. All monsters with a higher level will have some magic attacks. Only found at Sharp Cliff II in El Nath.
Ice Drake
(Ice)
* Level: 64
* HP: 7,700
* MP: 130
* EXP: 250
* JMS EXP:
Has a weakness to fire and an avoidable long range ice attack. Appears in decent number in the Drake's Meal Table expansion. Another alternative of Zombies for Fire Magic, with good spawn, though not very popular. Not in MSEA.
Leader B
* Level: 64
* HP: 10,000
* MP: 1,000
* EXP: 312
* JMS EXP: 400
Another member of the Yakuza, found in Showa Town. If you attack close to him he'll hit you with his pistol. He can also shoot at you which is undodgable.
Gebiaru
* Level: 54
* HP: ?
* MP: ??
* EXP: ?
* JMS EXP:
Yeti
* Level: 65
* HP: 11,000
* MP: 80
* EXP: 255(regular) 390(transformed)
* JMS EXP:
The Jr. Yeti's larger form. They either spawn in this form, or occasionally transform when defeated in their junior forms. Regardless, they retain their fire weakness and add an earthquake attack (think King Slime/Mushmom) to their repertoire. The Yeti that spawn as adults can also boost their weapon attack/defense.
Black Boogie
* Level: 65
* HP: 7,980
* MP: 220
* EXP: 325
* JMS EXP: 406
This monster is summoned through special GM events and every time it is hit, it drops a rare item.
Zombie Mushmom
(Mushgranny)
Undead
Boss
* Level: 65
* HP: 35,000
* MP: 220
* EXP: 1500
* JMS EXP:
Found in the Ant Tunnel Park, at a site called the grave of mushmom. This is pretty much a more powerful version of Mushmom with exactly the same earthquake attack. Drops a powerful throwing star of attack +27 called the Hwabi-Throwing Star only dropped in MapleSEA and Global MapleStory . It is also available in all other versions of MapleStory except eMS, but they don't drop the Hwabi there.
Giant Centipede
Unofficial Name
Boss
* Level: 65
* HP: 35,000
* MP: 500
* EXP: 2000
* JMS EXP: -
An extremely fast monster. He does a lot of damage and does many different skills. He can also poison you. Doesn't jump, but don't even think about squishing this bug too easily.
Death Pixie
Unofficial Name
Undead
* Level: 65
* HP: 26,000
* MP: 100
* EXP: 580
* JMS EXP: -
These Pixies appear when the Orbis PQ's Star, Lunar, and Luster Pixies are killed. Its Magic attack is deadly for players with low Magic Defense, dealing around 950-970 each time. Although this monster is 'undead', it surprisingly has a resistance to Holy.
Master Muscle Stone
Guild Quest Monster
* Level: 65
* HP: 40,000
* MP: 180
* EXP: 1,120
* JMS EXP:
You will need to kill this to get the golden keys to open the door for the Last Longinus Spear.
Pachu
Appears when an Opachu is defeated.
* Level: 66
* HP: 38,000
* MP: 600
* EXP: 200
* JMS EXP: 250
The remains of a defeated opachu, it is not quite dead yet.
Lazy Buffy
* Level: 66
* HP: 9,400
* MP: 80
* EXP: 260
* JMS EXP:
A purple jester. Like its weaker counterpart, it will attack you with unavoidable magic, and has generally un-noteworthy drops.
Public Affairs Cat
* Level: 66
* HP: ?
* MP: ??
* EXP: ?
* JMS EXP:
Punco
Appear w/ Zakum
* Level: 67
* HP: 40,000
* MP: 700
* EXP: 262
* JMS EXP:
Another of Zakum's Minions summoned during the fight.
Black Knight
Undead
Guild Quest Monster
* Level: 66
* HP: 22,000 / 40,000
* MP: 200
* EXP: 600 / 1,060
* JMS EXP:
A reaper with a powerful fire attack. Boasts high weapon defense but low magic defense, so Ice magicians are definitely wanted here.
Mist Knight
Undead
Guild Quest Monster
* Level: 66
* HP: 20,000 / 22,000 / 40,000
* MP: 200
* EXP: none/600/1,060
* JMS EXP:
A reaper with a powerful ice attack. Boasts high magic defense but low weapon defense, so it's best to send a Crusader to kill this one quickly. Its magic attack can cause poison at random times too.
Master Soul Teddy
* Level: 67
* HP: 11,000
* MP: 100
* EXP: 265
* JMS EXP:
Another teddy bear that has been inhabited bu a much larger soul. Appears with regular Soul Teddies. Like Soul Teddies, it cannot jump or fall over and is a monster that is generally not trained on. Also, like the regular soul teddies, only the teddy, not the soul part, can cause contact damage.
Puppet Golem
Undead
Guild Quest Monster
* Level: 67
* HP: 35,000
* MP: 127
* EXP: 1,100
* JMS EXP:
This monster only appears in the sewers of Sharenian Castle. You need to kill them all because they drop the skulls required to open the door leading to the Jump Quest room, where you acquire Sharen III's Pants.
Dark Yeti
* Level: 68
* HP: 13,000
* MP: 100
* EXP: 265(regular) 445(transformed)
* JMS EXP:
The Dark Jr. Yeti's larger form. They either spawn in this form or transform when defeated in their junior forms. Regardless, they retain their holy weakness and add an earthquake attack (think King Slime/Mushmom) to their repertoire. The Dark Yeti that spawn as adults can also boost their weapon attack/defense. Dark yeti are more powerful than regular yeti, but are no longer resistant to ice, though they have gained a weakness to holy magic.
Dark Drake
(Dark/Lightning)
* Level: 68
* HP: 13,000
* MP: 140
* EXP: 265
* JMS EXP:
This is the strongest of all the drakes, but only a little stronger than Ice Drakes. They make awkward noises when they die. Even though it has wings it can't fly or even jump. Not in MSEA.
Gargoyle
Guild Quest Monster
* Level: 68
* HP: 35,000
* MP: 300
* EXP: 1,150
* JMS EXP:
You must kill this to prevent more Jr. Gargoyles from Spawning in one of the Sewer rooms of the Sharenian Guild quest.
Crew
* Level: 68
* HP: ?
* MP: ??
* EXP: ?
* JMS EXP:
Cuzco
Appear w/ Zakum
* Level: 69
* HP: 60,000
* MP: 1,000
* EXP: 300
* JMS EXP:
A minion summoned by Zakum.
Opachu
Appear w/ Zakum
Boss
* Level: 70
* HP: 80,000
* MP: 1,000
* EXP: 312
* JMS EXP:
This monster is weak against fire, so Fire/Poison Mages should use Explosion on these. They also have the highest avoid of any GlobalMS monster. Turns into a Pachu when its HP is depleted. Known to be deadly to Zakum hunters not only because of its attacks, but also because of the fact that they have a tendency to lag people out.
Klock
Undead
* Level: 70
* HP: 15,000
* MP: 180
* EXP: 270
* JMS EXP:
A monster that resembles a dark grandfather clock. It attacks you with an unavoidable magic attack, and is generally not worth hunting. Also weak to both Holy and Fire.
Tauromacis
* Level: 70
* HP: 15,000
* MP: 200
* EXP: 270
* JMS EXP:
One of the most powerful monsters in the Ant Tunnel dungeon. Has a ranged lightning attack that can strike multiple players for a large amount of damage. On top of that, they run fairly fast. They can be frozen, but are often surrounded by too many Cold Eyes to put the weakness to use. Appear in the Dungeon: Sanctuary Entrances I-IV
Yellow King Goblin
Summoning Boss
* Level: 70
* HP: 25,000
* MP: 200
* EXP: 500
* JMS EXP:
One of three Goblin Bosses of Korean Folk Town.
Blue King Goblin
Summoning Boss
* Level: 70
* HP: 25,000
* MP: 200
* EXP: 500
* JMS EXP:
One of three Goblin Bosses of Korean Folk Town.
Green King Goblin
Summoning Boss
* Level: 70
* HP: 25,000
* MP: 200
* EXP: 500
* JMS EXP:
One of three Goblin Bosses of Korean Folk Town.
Yeti & Coketump
KoreaMS Event Monster
* Level: 70
* HP: 20,000
* MP: 150
* EXP: 272
* JMS EXP: -
Mococo
Unofficial Name
* Level: 70
* HP: 14,500
* MP: 150
* EXP: 270
* JMS EXP:
Captain
* Level: 70
* HP: ?
* MP: ??
* EXP: ?
* JMS EXP: