Post by Jax on May 5, 2007 5:26:46 GMT -5
Monster Info Notes
High Darkstar
Appears w/ Papulatus
* Level: 71
* HP: 10,000
* MP: 200
* EXP: 0
* JMS EXP:
A mine-like monster that is summoned during boss fights. If a player inflicts between 5000 and 10000 damage to it, it will self destruct, causing massive damage that almost always results in instant death.
Cerebes
* Level: 72
* HP: 15,000
* MP: 120
* EXP: 295
* JMS EXP:
A brown dog-like creature that appears in the Cave of Trial, deep in the Dead Mine Dungeon. It has a mysterious earthquake-like attack that can be avoided by jumping, but can hurt quite a bit nevertheless.
Thug D
* Level: 72
* HP: 15,100
* MP: 200
* EXP: 581
* JMS EXP: 581
A Human enemy that only appears in the first three parts of the Showa mansion. Armed with a 1000 and 1400 damage knife attack, they are deadly to Melee type players, but ranged type people can take them out easy. Very good exp from level 79-90.
Rock Beetle
Unofficial Name
* Level: 72
* HP: 15,200
* MP: 120
* EXP: 295
* JMS EXP:
Moryon
Unofficial Name
* Level: 72
* HP: 15,000
* MP: 150
* EXP: 295
* JMS EXP:
Lucida
* Level: 73
* HP: 15,500
* MP: 240
* EXP: 320
* JMS EXP:
This monster is found in the deepest part of Orbis' Color Gardens. Like the bigger colored kitties, Lucida can attack from a range. It is weak to holy and spawns in large quantities, so they're a favorite target for Priests with maxed Shining Ray.
Commander Skeleton
Undead
* Level: 73
* HP: 15,000
* MP: 280
* EXP: 315
* JMS EXP:
An even more powerful Skeleton soldier, found in the Perion Excavation site near Sharenian Guild Quest.
Buffoon
* Level: 74
* HP: 16,000
* MP: 120
* EXP: 340
* JMS EXP:
A red fat monster that holds a grandfather clock in of his hands. When you provoke him, he will slash his clock at the ground creating an earthquake which can be avoided by jumping. However, his speed of attack is so quick it's generally impossible to jump in time. Weak to Ice.
Dark Mococo
Unofficial Name
* Level: 74
* HP: 15,500
* MP: 150
* EXP: 340
* JMS EXP:
Papa Pixie
Orbis party quest boss
Summons Star Pixie, Lunar Pixie and Luster Pixie.
* Level: 74
* HP: 672,000
* MP: 60,000
* EXP: 17,000
* JMS EXP: -
The boss of the Orbis Party Quest. It is basically like Alishar with a Dispel skill, different summons, and lower Avoidability, along with Higher HP adjusted for level. Its normally summoned when the Dark Nependeath (Summoned by dropping the seeds on the flower pots) is killed. Since it is the king of all Pixies, it summons all three types which, when killed, are turned into deadly Death Pixies.
Taurospear
* Level: 75
* HP: 16,000
* MP: 120
* EXP: 350
* JMS EXP:
The second most powerful monster in the dungeon, second only to the Jr. Balrog itself. They are poison-immune and fire resistant, and they can use their spears for incredibly long-range attacks which does over 1100 damage, surpassing the power of many monsters with a higher level than it. Despite appearing only in Sanctuary Entrance III and IV, they are one of the toughest obstacles to reaching Jr. Balrog.
Werewolf
* Level: 75
* HP: 16,000
* MP: 150
* EXP: 350
* JMS EXP:
Famed for dropping the Magician staff "Evil Wings", these beasts have incredibly high weapon defense, and a skill to boost it further. As such, most non-magicians have trouble dealing damage until higher levels. These can be more difficult to defeat than their stronger counterparts. They freeze, luckily, but the experience isn't worth the trouble. They possess a clawing attack, so be careful.
Blood Boom
Appear w/ Pianus
Boss
* Level: 75
* HP: 10,000
* MP: 200
* EXP:
* JMS EXP:
Has the same functions as Papulatus's Dark Star. KILL THESE QUICKLY!
Dark Klock
Undead
* Level: 76
* HP: 18,000
* MP: 200
* EXP: 370
* JMS EXP:
A darker counterpart of Klock. Has a much more potent magic attack and actually drops a few items of value (Steely, 60% Overall INT), but is otherwise generally unworthy of hunting.
Iron Beetle
Unofficial Name
* Level: 76
* HP: 18,000
* MP: 200
* EXP: 370
* JMS EXP:
Great Moryon
Unofficial Name
* Level: 76
* HP: 8,000
* MP: 200
* EXP: 370
* JMS EXP:
Thorn Trap
Unofficial Name
Boss
* Level: 76
* HP: 18,000
* MP: 0
* EXP: 0
* JMS EXP: 0
Deep Buffoon
* Level: 77
* HP: 19,000
* MP: 140
* EXP: 385
* JMS EXP:
A redder and more powerful counterpart of Buffoon. Basically, it has the same attacks as Buffoons, though they are much more potent. Still weak to Ice.
Davy Zone
Boss
* Level: 77
* HP: ?
* MP: ?
* EXP: ?
* JMS EXP: ?
This is the boss of the new Wuling/ Mureung Party Quest, for characters from level 55-100.
Yeti and Pepe
* Level: 78
* HP: 20,000
* MP: 100
* EXP: (Yeti - 525), (Pepe - 437)
* JMS EXP:
A Yeti carrying a Pepe around in a cart. Once their combined HP runs out, they separate and becomes able to be defeated. They drop some pretty rare items, and have the normal El Nath fire weakness/ice resistance. Their main method of attack is the Yeti's ground pound though. As usual, jumping invalidates it.
Hengki
Unofficial Name
* Level: 78
* HP: 20,000
* MP: 100
* EXP: 400
* JMS EXP:
Its magic attack can cause stun, so they might not be a good monster to train on if you don't kill them quickly.
Lycanthrope
Summons Werewolves
* Level: 80
* HP: 27,000
* MP: 300
* EXP: 850
* JMS EXP:
A much more powerful Werewolf, able to summon its lower brethren, and sporting a resistance to ice-based attacks... at the expense of a fire-based weakness. However, much as a Werewolf has a high weapon defense, a Lycanthrope has a high magic defense. A powerful Fire Wizard/Mage, however, can handle one without much trouble. Make sure to avoid its claw attack though; use the same methods to avoid it as you would on a Werewolf! It is one of only two non-boss monsters known to drop Ilbi throwing stars. It is also the only known monster to drop the extremely rare Blue Screamer, a level 80 2-handed sword (which is actually worth more than Ilbis). The only non boss monster that can summon weaker monsters.
Dances with Balrog's Clone
3rd Job Boss
Summons Tauromacis
* Level: 80
* HP: 150,000
* MP: 345
* EXP: 2,400
* JMS EXP:
The dark clone of Dances with Balrog. In order to advance as a Crusader, Knight (White Knight in MapleSEA and Global), or Dragon Knight, a warrior must challenge this monster when above level 70 and defeat it. Has a powerful attack that only works melee. While it's hard to avoid in battle since a Warrior needs to go close as well, if you need to heal or re-add enchantment, you can just run away from the clone and he won't be able to hurt you at any distance. He is also able to cast Blind, striking at a warrior's weakness of lower accuracy and hurting a warrior's chances to hit the boss.
Grendel The Really Old's Clone
3rd Job Boss
Summons Tauromacis
* Level: 80
* HP: 90,000
* MP: 820
* EXP: 2,400
* JMS EXP:
The dark clone of Grendel the Really Old. In order to advance as a Mage or Priest, a magician must challenge this monster when level 70 or above and defeat it. Uses 3rd Job Mage skills, such as Explosion. Slowest attacking clone and an easy fight for mages, since it cannot teleport, while they can (teleporting at the right moment negates Grendel's attacks). It can also seal however, blocking all of a magician's ability to fight.
Athena Pierce's Clone
3rd Job Boss
Summons Tauromacis
* Level: 80
* HP: 120,000
* MP: 510
* EXP: 2,400
* JMS EXP:
The dark clone of Athena Pierce. In order to advance as a Ranger or Sniper, a bowman must challenge this monster when level 70 or above and defeat it. Seems to have a slower attack rate than evil dark lord, unless it decides to use strafe. Athena is also able to inflict weakness, which will interfere with jumpshots and evading Athena's attacks.
Dark Lord's Clone
3rd Job Boss
Summons Tauromacis
* Level: 80
* HP: 120,000
* MP: 510
* EXP: 2,400
* JMS EXP:
The dark clone of the Dark Lord. In order to advance as a Chief Bandit or Hermit, a thief must challenge this monster when level 70 or above and defeat it. Also uses 3rd Job skills, such as a Hermit's Avenger. It can use weaken, which is a disadvantage to assassins, so stay out of it's affliction range. The Tauromacis it summons when near death prove to be more annoying than the boss itself, so try to finish it off before they can be summoned.
Jr. Balrog
Boss
* Level: 80
* HP: 50,000
* MP: 500
* EXP: 2,000
* JMS EXP:
The highest-level monster in all of Victoria Island, found in the deepest part of Ant Tunnel (at the center of the Dungeon). Drops all level 70 weapons (65 for Magician), and has some powerful attacks that can deal well over 2000 damage. Stay away unless your HP is high enough. Usually a party is needed to kill it, preferably with different classes.
Low Darkstar
Appear w/ Papulatus
Boss
* Level: 80
* HP: 10,000
* MP: 200
* EXP: 0
* JMS EXP:
Kill them quickly. Their explosion attack is nothing to laugh at (unless one finds hilarity in death), normally causing instant death.
Harpy
Unofficial Name
* Level: 80
* HP: 27,000
* MP: 300
* EXP: 850
* JMS EXP:
It possesses a magic attack that can sometimes cause darkness, so warriors MIGHT have some trouble with them if they don't kill them fast enough.
High Darkstar
Appears w/ Papulatus
* Level: 71
* HP: 10,000
* MP: 200
* EXP: 0
* JMS EXP:
A mine-like monster that is summoned during boss fights. If a player inflicts between 5000 and 10000 damage to it, it will self destruct, causing massive damage that almost always results in instant death.
Cerebes
* Level: 72
* HP: 15,000
* MP: 120
* EXP: 295
* JMS EXP:
A brown dog-like creature that appears in the Cave of Trial, deep in the Dead Mine Dungeon. It has a mysterious earthquake-like attack that can be avoided by jumping, but can hurt quite a bit nevertheless.
Thug D
* Level: 72
* HP: 15,100
* MP: 200
* EXP: 581
* JMS EXP: 581
A Human enemy that only appears in the first three parts of the Showa mansion. Armed with a 1000 and 1400 damage knife attack, they are deadly to Melee type players, but ranged type people can take them out easy. Very good exp from level 79-90.
Rock Beetle
Unofficial Name
* Level: 72
* HP: 15,200
* MP: 120
* EXP: 295
* JMS EXP:
Moryon
Unofficial Name
* Level: 72
* HP: 15,000
* MP: 150
* EXP: 295
* JMS EXP:
Lucida
* Level: 73
* HP: 15,500
* MP: 240
* EXP: 320
* JMS EXP:
This monster is found in the deepest part of Orbis' Color Gardens. Like the bigger colored kitties, Lucida can attack from a range. It is weak to holy and spawns in large quantities, so they're a favorite target for Priests with maxed Shining Ray.
Commander Skeleton
Undead
* Level: 73
* HP: 15,000
* MP: 280
* EXP: 315
* JMS EXP:
An even more powerful Skeleton soldier, found in the Perion Excavation site near Sharenian Guild Quest.
Buffoon
* Level: 74
* HP: 16,000
* MP: 120
* EXP: 340
* JMS EXP:
A red fat monster that holds a grandfather clock in of his hands. When you provoke him, he will slash his clock at the ground creating an earthquake which can be avoided by jumping. However, his speed of attack is so quick it's generally impossible to jump in time. Weak to Ice.
Dark Mococo
Unofficial Name
* Level: 74
* HP: 15,500
* MP: 150
* EXP: 340
* JMS EXP:
Papa Pixie
Orbis party quest boss
Summons Star Pixie, Lunar Pixie and Luster Pixie.
* Level: 74
* HP: 672,000
* MP: 60,000
* EXP: 17,000
* JMS EXP: -
The boss of the Orbis Party Quest. It is basically like Alishar with a Dispel skill, different summons, and lower Avoidability, along with Higher HP adjusted for level. Its normally summoned when the Dark Nependeath (Summoned by dropping the seeds on the flower pots) is killed. Since it is the king of all Pixies, it summons all three types which, when killed, are turned into deadly Death Pixies.
Taurospear
* Level: 75
* HP: 16,000
* MP: 120
* EXP: 350
* JMS EXP:
The second most powerful monster in the dungeon, second only to the Jr. Balrog itself. They are poison-immune and fire resistant, and they can use their spears for incredibly long-range attacks which does over 1100 damage, surpassing the power of many monsters with a higher level than it. Despite appearing only in Sanctuary Entrance III and IV, they are one of the toughest obstacles to reaching Jr. Balrog.
Werewolf
* Level: 75
* HP: 16,000
* MP: 150
* EXP: 350
* JMS EXP:
Famed for dropping the Magician staff "Evil Wings", these beasts have incredibly high weapon defense, and a skill to boost it further. As such, most non-magicians have trouble dealing damage until higher levels. These can be more difficult to defeat than their stronger counterparts. They freeze, luckily, but the experience isn't worth the trouble. They possess a clawing attack, so be careful.
Blood Boom
Appear w/ Pianus
Boss
* Level: 75
* HP: 10,000
* MP: 200
* EXP:
* JMS EXP:
Has the same functions as Papulatus's Dark Star. KILL THESE QUICKLY!
Dark Klock
Undead
* Level: 76
* HP: 18,000
* MP: 200
* EXP: 370
* JMS EXP:
A darker counterpart of Klock. Has a much more potent magic attack and actually drops a few items of value (Steely, 60% Overall INT), but is otherwise generally unworthy of hunting.
Iron Beetle
Unofficial Name
* Level: 76
* HP: 18,000
* MP: 200
* EXP: 370
* JMS EXP:
Great Moryon
Unofficial Name
* Level: 76
* HP: 8,000
* MP: 200
* EXP: 370
* JMS EXP:
Thorn Trap
Unofficial Name
Boss
* Level: 76
* HP: 18,000
* MP: 0
* EXP: 0
* JMS EXP: 0
Deep Buffoon
* Level: 77
* HP: 19,000
* MP: 140
* EXP: 385
* JMS EXP:
A redder and more powerful counterpart of Buffoon. Basically, it has the same attacks as Buffoons, though they are much more potent. Still weak to Ice.
Davy Zone
Boss
* Level: 77
* HP: ?
* MP: ?
* EXP: ?
* JMS EXP: ?
This is the boss of the new Wuling/ Mureung Party Quest, for characters from level 55-100.
Yeti and Pepe
* Level: 78
* HP: 20,000
* MP: 100
* EXP: (Yeti - 525), (Pepe - 437)
* JMS EXP:
A Yeti carrying a Pepe around in a cart. Once their combined HP runs out, they separate and becomes able to be defeated. They drop some pretty rare items, and have the normal El Nath fire weakness/ice resistance. Their main method of attack is the Yeti's ground pound though. As usual, jumping invalidates it.
Hengki
Unofficial Name
* Level: 78
* HP: 20,000
* MP: 100
* EXP: 400
* JMS EXP:
Its magic attack can cause stun, so they might not be a good monster to train on if you don't kill them quickly.
Lycanthrope
Summons Werewolves
* Level: 80
* HP: 27,000
* MP: 300
* EXP: 850
* JMS EXP:
A much more powerful Werewolf, able to summon its lower brethren, and sporting a resistance to ice-based attacks... at the expense of a fire-based weakness. However, much as a Werewolf has a high weapon defense, a Lycanthrope has a high magic defense. A powerful Fire Wizard/Mage, however, can handle one without much trouble. Make sure to avoid its claw attack though; use the same methods to avoid it as you would on a Werewolf! It is one of only two non-boss monsters known to drop Ilbi throwing stars. It is also the only known monster to drop the extremely rare Blue Screamer, a level 80 2-handed sword (which is actually worth more than Ilbis). The only non boss monster that can summon weaker monsters.
Dances with Balrog's Clone
3rd Job Boss
Summons Tauromacis
* Level: 80
* HP: 150,000
* MP: 345
* EXP: 2,400
* JMS EXP:
The dark clone of Dances with Balrog. In order to advance as a Crusader, Knight (White Knight in MapleSEA and Global), or Dragon Knight, a warrior must challenge this monster when above level 70 and defeat it. Has a powerful attack that only works melee. While it's hard to avoid in battle since a Warrior needs to go close as well, if you need to heal or re-add enchantment, you can just run away from the clone and he won't be able to hurt you at any distance. He is also able to cast Blind, striking at a warrior's weakness of lower accuracy and hurting a warrior's chances to hit the boss.
Grendel The Really Old's Clone
3rd Job Boss
Summons Tauromacis
* Level: 80
* HP: 90,000
* MP: 820
* EXP: 2,400
* JMS EXP:
The dark clone of Grendel the Really Old. In order to advance as a Mage or Priest, a magician must challenge this monster when level 70 or above and defeat it. Uses 3rd Job Mage skills, such as Explosion. Slowest attacking clone and an easy fight for mages, since it cannot teleport, while they can (teleporting at the right moment negates Grendel's attacks). It can also seal however, blocking all of a magician's ability to fight.
Athena Pierce's Clone
3rd Job Boss
Summons Tauromacis
* Level: 80
* HP: 120,000
* MP: 510
* EXP: 2,400
* JMS EXP:
The dark clone of Athena Pierce. In order to advance as a Ranger or Sniper, a bowman must challenge this monster when level 70 or above and defeat it. Seems to have a slower attack rate than evil dark lord, unless it decides to use strafe. Athena is also able to inflict weakness, which will interfere with jumpshots and evading Athena's attacks.
Dark Lord's Clone
3rd Job Boss
Summons Tauromacis
* Level: 80
* HP: 120,000
* MP: 510
* EXP: 2,400
* JMS EXP:
The dark clone of the Dark Lord. In order to advance as a Chief Bandit or Hermit, a thief must challenge this monster when level 70 or above and defeat it. Also uses 3rd Job skills, such as a Hermit's Avenger. It can use weaken, which is a disadvantage to assassins, so stay out of it's affliction range. The Tauromacis it summons when near death prove to be more annoying than the boss itself, so try to finish it off before they can be summoned.
Jr. Balrog
Boss
* Level: 80
* HP: 50,000
* MP: 500
* EXP: 2,000
* JMS EXP:
The highest-level monster in all of Victoria Island, found in the deepest part of Ant Tunnel (at the center of the Dungeon). Drops all level 70 weapons (65 for Magician), and has some powerful attacks that can deal well over 2000 damage. Stay away unless your HP is high enough. Usually a party is needed to kill it, preferably with different classes.
Low Darkstar
Appear w/ Papulatus
Boss
* Level: 80
* HP: 10,000
* MP: 200
* EXP: 0
* JMS EXP:
Kill them quickly. Their explosion attack is nothing to laugh at (unless one finds hilarity in death), normally causing instant death.
Harpy
Unofficial Name
* Level: 80
* HP: 27,000
* MP: 300
* EXP: 850
* JMS EXP:
It possesses a magic attack that can sometimes cause darkness, so warriors MIGHT have some trouble with them if they don't kill them fast enough.