Post by Jax on May 5, 2007 5:29:48 GMT -5
Monster Info Notes
Master Skelgosaurus
Unofficial Name
Undead
* Level: 113
* HP: 85,000
* MP: 250
* EXP: 4,750
* JMS EXP: 5,937
Chungoo
Boss
* Level: 115
* HP: 35,000,000
* MP: 10,000,000
* EXP: 1,780,000
* JMS EXP: 2,225,000
One of the most annoying bosses in jMS. This boss is only located at the Buddha Statue map in Jipang, and has a bunch of Moth Princesses guarding it. Whats annoying about this boss is that you cannot take a breather, and there is basically no safe platform there to recharge your stats before fighting it again. Also the boss is weak to lightning, so Ice/Lightning Mages could be some help, but the boss is mainly for melee type classes, namely White Knight.
Necromancer
Guild Quest Boss
Undead
* Level: 115
* HP: 1,700,000
* MP: 150,000
* EXP: 150,000
* JMS EXP:
An evil Necromancer which resides at the Throne of Sharenian Castle. It can summon Gargoyles, Mist Knights and has a lightning attack that can bring your HP and MP to 1. It also can use its mini reapers to do 3700 damage at the spots its summoned at (Notified by a skull on the ground), has a 1500 fire attack, a Darkness and Seal skill, and has a healing skill which heals the Statues and itself. It is supported with two Lion Statues and two Knight Statues each with their own skills which makes this boss challenging for low levels.
Papulatus Clock
Boss
Summons Low Darkstar and High Darkstar
* Level: 125
* HP: 23,000,000
* MP: 2,000,000
* EXP: 596,000
* JMS EXP:
A steady speed monster. Papalatus occasionally retreats inside its clock, which lets it regain HP. It is capable of stunning, doing a lightning attack, and using Fallen One to reduce your HP/MP to 1, though arguably the most annoying skill it possess is Dispel, which removes all your beneficial enchantments (M Guard, Rage, Haste, Bless, et cetera). For a magician this move is often fatal.
Papulatus
Boss
* Level: 125
* HP: 1,590,000
* MP: 800
* EXP: 970,000
* JMS EXP:
After Papulatus is separated from its ride, it starts to zoom around at a VERY fast speed, but seems unable to conjure any attacks other than its physical attack. It's still fairly fatal though, doing around 5000 damage that is enough to instantly kill an archer or hermit (Chief Bandits can use Meso Guard to get around that). Like Jr. Boogie however, it can't hit you if you crouch.
Female Boss
Boss
* Level: 130
* HP: 75,000,000
* MP: 10,000
* EXP: 3,900,000
* JMS EXP: 4,875,000
This boss is the many Japanese players pick of bosses to take down since you can fight it in all channels for about 2million up to 9 million experience. However if your party to take it down contains many leechers, expect yourself to be kill-stealed without warning. (Update: As of Patch 1.18 of jMS, it can do up to 18000 damage with its slap now.)
Zakum's Arm 1
Boss
* Level: 140
* HP: 33,000,000
* MP: 18,000
* EXP: 1,344,000
* JMS EXP:
This is also known as Drain Arm, drains both HP and MP.
Zakum's Arm 2
Boss
* Level: 140
* HP: 33,000,000
* MP: 18,000
* EXP: 1,344,000
* JMS EXP:
This is also known as Drain Arm, drains both HP and MP.
Zakum's Arm 3
Boss
* Level: 140
* HP: 22,000,000
* MP: 18,000
* EXP: 896,000
* JMS EXP:
This is the arm that casts Fire/Poison spells. Threat to weapon damage classes more than magicians.
Zakum's Arm 4
Boss
* Level: 140
* HP: 22,000,000
* MP: 18,000
* EXP: 896,000
* JMS EXP:
This is the arm that casts Ice/Lightning spells. Threat to weapon damage classes more than magicians.
Zakum's Arm 5
Boss
* Level: 140
* HP: 27,500,000
* MP: 18,000
* EXP: 1,120,000
* JMS EXP:
Recommended to take this arm out As soon as possible because this arm causes status inflictions. A lot of players died at Zakum because of this arm. Probably one of the more threatening arms to magicians, along with the physical attack arm. However, if you wish to take a break from Zakum, this would be the ideal arm to kill last because this arm does not reduce your hp nor heals like Zakum's Arm 6.
Zakum's Arm 6
Boss
* Level: 140
* HP: 30,000,000
* MP: 18,000
* EXP: 1,120,000
* JMS EXP:
Strongly recommended to take this arm out first because this arm heals Zakum and its 8 hands about 50,000 - 55,000 hp per 30 seconds. So unless you want to fight longer take this arm out as soon as Zakum appears.
Zakum's Arm 7
Boss
* Level: 140
* HP: 25,300,000
* MP: 18,000
* EXP: 1,030,400
* JMS EXP:
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm. It is recommended that you take this arm down last since this arm is harmless when you're on the top most platform, therefore you can take a little break and do some party rearranging before fighting the body.
Zakum's Arm 8
Boss
* Level: 140
* HP: 25,300,000
* MP: 18,000
* EXP: 1,030,400
* JMS EXP:
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm.
Zakum 1
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP:
Automatically becomes a target once the arms are defeated. Summons Boogie, Puco, Punco, and Cuzco when health for this part is low. NOTE: Archers and Thieves will most likely instantly die upon touching the body, even with hyper body.
Zakum 2
Boss
Summons Boogie, Puco, Punco, Cuzco, and Opachu when health for this part is low
* Level: 140
* HP: 88,000,000
* MP: 35,000
* EXP: 0
* JMS EXP:
Replaces the first form once its HP is eliminated.
Zakum 3
Boss
Summons Boogie, Puco, Punco, Cuzco, and Opachu
* Level: 140
* HP: 110,000,000
* MP: 40,000
* EXP: 7,000,000
* JMS EXP:
Replaces the second form once its HP is eliminated.
Head A of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
This monster is basically a filler that shows that this part isn't functioning anymore, as in it won't do damage to you and you can't damage it either while it is in this form the same goes with the other seven parts.
Head B of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Head C of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Left Hand of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Right Hand of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Wings of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Leg of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Tail of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Bodyguard A
Boss
* Level: 152
* HP: 400,000,000
* MP: 50,000
* EXP: 13,800,000
* JMS EXP: 17,250,000
This Bodyguard possesses a punch which has a 100% stun rate, and if you are punched again and again, you will not be able to recover from it. It mainly uses karate type moves.
Bodyguard B
Boss
* Level: 155
* HP: 500,000,000
* MP: 50,000
* EXP: 14,500,000
* JMS EXP: 13,125,000
Very ugly boss but is very powerful. Possess an attack that brings your HP to 1 but brings your MP to full, so use that attack to your advantage to stay alive.
Left Huge Head of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 330,000,000
* MP: 43,000
* EXP: 9,732,030
* JMS EXP: ?
This is the first preliminary boss before you fight the real HornTail. Its attacks are the following: A super power knockback breath. A lightning bolt skill that lands where the small Horntail stone statues are on the ground. A Cold beam type skill that summons VERY LARGE ICE BLOCKS, a new curse skill that makes a person temporaily lose all control of their character. and all other traits that all other bosses have. The same attacks go for the 2nd Prelim head.
Right Huge Head of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 330,000,000
* MP: 43,000
* EXP: 9,732,030
* JMS EXP: ?
This is the 2nd preliminary boss before you fight the real HornTail
Head A of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 330,000,000
* MP: 43,000
* EXP: 13,902,900
* JMS EXP: ?
Head B of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 490,000,000
* MP: 49,000
* EXP: 20,673,700
* JMS EXP: ?
Head C of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 330,000,000
* MP: 43,000
* EXP: 13,902,900
* JMS EXP: ?
Left Hand of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 230,000,000
* MP: 35,000
* EXP: 9,689,900
* JMS EXP: ?
Right Hand of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 230,000,000
* MP: 35,000
* EXP: 9,689,900
* JMS EXP: ?
Wings of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 270,000,000
* MP: 400,000
* EXP: 11,375,000
* JMS EXP: ?
Leg of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 130,000,000
* MP: 38,000
* EXP: 5,467,900
* JMS EXP: ?
Tail of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 80,000,000
* MP: 26,000
* EXP: 3,370,400
* JMS EXP: ?
Big Boss
Boss
* Level: 175
* HP: 150,000,000
* MP: 100,000
* EXP: 17,500,000
* JMS EXP: 21,875,000
the strongest single form boss in the game. This was summoned in JMS in Kaede (Lith Harbor in channel 10) along with the Body Guard A and B. It is normally summoned as soon as Bodyguard B falls. It also boasts the highest Avoidability of all jMS bosses of 120.
Master Skelgosaurus
Unofficial Name
Undead
* Level: 113
* HP: 85,000
* MP: 250
* EXP: 4,750
* JMS EXP: 5,937
Chungoo
Boss
* Level: 115
* HP: 35,000,000
* MP: 10,000,000
* EXP: 1,780,000
* JMS EXP: 2,225,000
One of the most annoying bosses in jMS. This boss is only located at the Buddha Statue map in Jipang, and has a bunch of Moth Princesses guarding it. Whats annoying about this boss is that you cannot take a breather, and there is basically no safe platform there to recharge your stats before fighting it again. Also the boss is weak to lightning, so Ice/Lightning Mages could be some help, but the boss is mainly for melee type classes, namely White Knight.
Necromancer
Guild Quest Boss
Undead
* Level: 115
* HP: 1,700,000
* MP: 150,000
* EXP: 150,000
* JMS EXP:
An evil Necromancer which resides at the Throne of Sharenian Castle. It can summon Gargoyles, Mist Knights and has a lightning attack that can bring your HP and MP to 1. It also can use its mini reapers to do 3700 damage at the spots its summoned at (Notified by a skull on the ground), has a 1500 fire attack, a Darkness and Seal skill, and has a healing skill which heals the Statues and itself. It is supported with two Lion Statues and two Knight Statues each with their own skills which makes this boss challenging for low levels.
Papulatus Clock
Boss
Summons Low Darkstar and High Darkstar
* Level: 125
* HP: 23,000,000
* MP: 2,000,000
* EXP: 596,000
* JMS EXP:
A steady speed monster. Papalatus occasionally retreats inside its clock, which lets it regain HP. It is capable of stunning, doing a lightning attack, and using Fallen One to reduce your HP/MP to 1, though arguably the most annoying skill it possess is Dispel, which removes all your beneficial enchantments (M Guard, Rage, Haste, Bless, et cetera). For a magician this move is often fatal.
Papulatus
Boss
* Level: 125
* HP: 1,590,000
* MP: 800
* EXP: 970,000
* JMS EXP:
After Papulatus is separated from its ride, it starts to zoom around at a VERY fast speed, but seems unable to conjure any attacks other than its physical attack. It's still fairly fatal though, doing around 5000 damage that is enough to instantly kill an archer or hermit (Chief Bandits can use Meso Guard to get around that). Like Jr. Boogie however, it can't hit you if you crouch.
Female Boss
Boss
* Level: 130
* HP: 75,000,000
* MP: 10,000
* EXP: 3,900,000
* JMS EXP: 4,875,000
This boss is the many Japanese players pick of bosses to take down since you can fight it in all channels for about 2million up to 9 million experience. However if your party to take it down contains many leechers, expect yourself to be kill-stealed without warning. (Update: As of Patch 1.18 of jMS, it can do up to 18000 damage with its slap now.)
Zakum's Arm 1
Boss
* Level: 140
* HP: 33,000,000
* MP: 18,000
* EXP: 1,344,000
* JMS EXP:
This is also known as Drain Arm, drains both HP and MP.
Zakum's Arm 2
Boss
* Level: 140
* HP: 33,000,000
* MP: 18,000
* EXP: 1,344,000
* JMS EXP:
This is also known as Drain Arm, drains both HP and MP.
Zakum's Arm 3
Boss
* Level: 140
* HP: 22,000,000
* MP: 18,000
* EXP: 896,000
* JMS EXP:
This is the arm that casts Fire/Poison spells. Threat to weapon damage classes more than magicians.
Zakum's Arm 4
Boss
* Level: 140
* HP: 22,000,000
* MP: 18,000
* EXP: 896,000
* JMS EXP:
This is the arm that casts Ice/Lightning spells. Threat to weapon damage classes more than magicians.
Zakum's Arm 5
Boss
* Level: 140
* HP: 27,500,000
* MP: 18,000
* EXP: 1,120,000
* JMS EXP:
Recommended to take this arm out As soon as possible because this arm causes status inflictions. A lot of players died at Zakum because of this arm. Probably one of the more threatening arms to magicians, along with the physical attack arm. However, if you wish to take a break from Zakum, this would be the ideal arm to kill last because this arm does not reduce your hp nor heals like Zakum's Arm 6.
Zakum's Arm 6
Boss
* Level: 140
* HP: 30,000,000
* MP: 18,000
* EXP: 1,120,000
* JMS EXP:
Strongly recommended to take this arm out first because this arm heals Zakum and its 8 hands about 50,000 - 55,000 hp per 30 seconds. So unless you want to fight longer take this arm out as soon as Zakum appears.
Zakum's Arm 7
Boss
* Level: 140
* HP: 25,300,000
* MP: 18,000
* EXP: 1,030,400
* JMS EXP:
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm. It is recommended that you take this arm down last since this arm is harmless when you're on the top most platform, therefore you can take a little break and do some party rearranging before fighting the body.
Zakum's Arm 8
Boss
* Level: 140
* HP: 25,300,000
* MP: 18,000
* EXP: 1,030,400
* JMS EXP:
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm.
Zakum 1
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP:
Automatically becomes a target once the arms are defeated. Summons Boogie, Puco, Punco, and Cuzco when health for this part is low. NOTE: Archers and Thieves will most likely instantly die upon touching the body, even with hyper body.
Zakum 2
Boss
Summons Boogie, Puco, Punco, Cuzco, and Opachu when health for this part is low
* Level: 140
* HP: 88,000,000
* MP: 35,000
* EXP: 0
* JMS EXP:
Replaces the first form once its HP is eliminated.
Zakum 3
Boss
Summons Boogie, Puco, Punco, Cuzco, and Opachu
* Level: 140
* HP: 110,000,000
* MP: 40,000
* EXP: 7,000,000
* JMS EXP:
Replaces the second form once its HP is eliminated.
Head A of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
This monster is basically a filler that shows that this part isn't functioning anymore, as in it won't do damage to you and you can't damage it either while it is in this form the same goes with the other seven parts.
Head B of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Head C of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Left Hand of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Right Hand of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Wings of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Leg of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Tail of Dying HornTail
Unofficial Name
Boss
* Level: 140
* HP: 66,000,000
* MP: 30,000
* EXP: 0
* JMS EXP: 0
Bodyguard A
Boss
* Level: 152
* HP: 400,000,000
* MP: 50,000
* EXP: 13,800,000
* JMS EXP: 17,250,000
This Bodyguard possesses a punch which has a 100% stun rate, and if you are punched again and again, you will not be able to recover from it. It mainly uses karate type moves.
Bodyguard B
Boss
* Level: 155
* HP: 500,000,000
* MP: 50,000
* EXP: 14,500,000
* JMS EXP: 13,125,000
Very ugly boss but is very powerful. Possess an attack that brings your HP to 1 but brings your MP to full, so use that attack to your advantage to stay alive.
Left Huge Head of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 330,000,000
* MP: 43,000
* EXP: 9,732,030
* JMS EXP: ?
This is the first preliminary boss before you fight the real HornTail. Its attacks are the following: A super power knockback breath. A lightning bolt skill that lands where the small Horntail stone statues are on the ground. A Cold beam type skill that summons VERY LARGE ICE BLOCKS, a new curse skill that makes a person temporaily lose all control of their character. and all other traits that all other bosses have. The same attacks go for the 2nd Prelim head.
Right Huge Head of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 330,000,000
* MP: 43,000
* EXP: 9,732,030
* JMS EXP: ?
This is the 2nd preliminary boss before you fight the real HornTail
Head A of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 330,000,000
* MP: 43,000
* EXP: 13,902,900
* JMS EXP: ?
Head B of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 490,000,000
* MP: 49,000
* EXP: 20,673,700
* JMS EXP: ?
Head C of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 330,000,000
* MP: 43,000
* EXP: 13,902,900
* JMS EXP: ?
Left Hand of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 230,000,000
* MP: 35,000
* EXP: 9,689,900
* JMS EXP: ?
Right Hand of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 230,000,000
* MP: 35,000
* EXP: 9,689,900
* JMS EXP: ?
Wings of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 270,000,000
* MP: 400,000
* EXP: 11,375,000
* JMS EXP: ?
Leg of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 130,000,000
* MP: 38,000
* EXP: 5,467,900
* JMS EXP: ?
Tail of HornTail
Unofficial Name
Boss
* Level: 160
* HP: 80,000,000
* MP: 26,000
* EXP: 3,370,400
* JMS EXP: ?
Big Boss
Boss
* Level: 175
* HP: 150,000,000
* MP: 100,000
* EXP: 17,500,000
* JMS EXP: 21,875,000
the strongest single form boss in the game. This was summoned in JMS in Kaede (Lith Harbor in channel 10) along with the Body Guard A and B. It is normally summoned as soon as Bodyguard B falls. It also boasts the highest Avoidability of all jMS bosses of 120.