Post by Marz94 on May 6, 2007 1:47:08 GMT -5
GunBound is a turn-based artillery game similar to the popular Worms series and the genre defining Scorched Earth, the main difference being that GunBound is in a multiplayer online format. GunBound is a two-dimensional ballistics-simulation game.
In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles (called "Mobiles" in GunBound parlance). Each "Mobile" has three unique weapons labeled "1", "2" and "SS" (Special Shot). Players use the arrow keys to adjust angle, and then they use either the spacebar (Slice Mode) or mouse (Dragshot Mode) to charge up the power gauge (which only affects trajectory, not damage). Previously, in the Thor's Hammer release, another firing mode known as Sniper Mode existed and is used to correct firing inconsistencies. However, the solution backfired as the mode produced minor random adjustments, therefore rendering Sniper Mode useless. Upon World Champion's release, the aforementioned mode was scrapped from the game.
Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a 'delay' system which is influenced by the Mobile, the weapon and/or item a player uses.
Gunbound is fun and is online, so you can enjoy the sensation with other players.
If you would like to find out mor information go to:
www.softnyx.net/
~Marz94~ ;D
In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles (called "Mobiles" in GunBound parlance). Each "Mobile" has three unique weapons labeled "1", "2" and "SS" (Special Shot). Players use the arrow keys to adjust angle, and then they use either the spacebar (Slice Mode) or mouse (Dragshot Mode) to charge up the power gauge (which only affects trajectory, not damage). Previously, in the Thor's Hammer release, another firing mode known as Sniper Mode existed and is used to correct firing inconsistencies. However, the solution backfired as the mode produced minor random adjustments, therefore rendering Sniper Mode useless. Upon World Champion's release, the aforementioned mode was scrapped from the game.
Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a 'delay' system which is influenced by the Mobile, the weapon and/or item a player uses.
Gunbound is fun and is online, so you can enjoy the sensation with other players.
If you would like to find out mor information go to:
www.softnyx.net/
~Marz94~ ;D